So, testing of the next iteration continues here… Tried the Aggressor/Lancer build and it failed massively against Tony’s excellent “Damage Overload” build. No good way for me to avoid a Joust and the Cluster Missiles fired from the YV-666 are REALLY quite deadly. Oh, and they can get them back via the Salvage Crane. So, what was a single shot can potentially be “more” (Taleni Pahulu’s joke about numbers in his tribe). It would seem that the mid-range PS numbers on decent Large Base hulls build is OK, but not really all that good I think. I keep being drawn to actual Aces. I am a fairly decent player and so I think I can do a decent job with the actual flying part. Fragile and risky, but aggressive… At least the S&V versions, so it fits my style a lot more.
FennCobraNDru (100)
| Fenn Rau — Protectorate Starfighter | 28 |
| Attanni Mindlink | 1 |
| Proton Torpedoes | 4 |
| Autothrusters | 2 |
| Concord Dawn Protector | 1 |
| Ship Total: 36 | |
| | |
| N'Dru Suhlak — Z-95 Headhunter | 17 |
| Attanni Mindlink | 1 |
| Cluster Missiles | 4 |
| Scavenger Crane | 2 |
| Guidance Chips | 0 |
| Ship Total: 24 | |
| | |
| Talonbane Cobra — Kihraxz Fighter | 28 |
| Attanni Mindlink | 1 |
| Homing Missiles | 5 |
| Cloaking Device | 2 |
| Engine Upgrade | 4 |
| Ship Total: 40 | |
| | |
PS 9 for Fenn and Cobra while N’Dru has a “mere” 7. Mindlink for efficiency on the Focus, and an Ordinance based initial strike is possible. Depends on what I face really, but the potential for my ships to stand off at Range 3 (2 for the Z-95) and throw 4 x 4 Dice attacks with good modification? And then rush in to finish things with potentially fully modified 5 Dice Attacks from the Aces while N’Dru hopefully lives to provide Focus. Oh, and he CAN get his Missiles back. “Meh” option I think, but if it goes off, the one shot wonder becomes a persistent threat. At the end of the day, it is a cheap ship, so no big loss. All three ships are legitimate threats, so nothing really to be ignored I think. Just need to practice flying it. The Kihraxz NEEDS something to boost it via the upcoming (hopefully) S&V Aces pack, but it is still a surprising little ship. Might swap for another Protectorate in Old Teroch since that Fighter is simply so much better, and the -2 PS is offset I think… But I REALLY like the Kihraxz, so…

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